Conniekat8 opened this issue on Mar 07, 2008 · 912 posts
Conniekat8 posted Tue, 01 April 2008 at 11:28 PM
Quote - Connie, A suggestion. On my last GND4 item I used displacement on an almost smooth mesh to make up the wrinkling (not that much was added) but I'm concidering expanding this method.. It leaves open an option for anyone creating a texture or material shader to add thier own wrinkling, anything from rumpled as if slept in, to freshly press, amking for a mor individual look. You may want to look into that method.
Yes, no worries, I'll be using displacement maps and bump maps, I'm very familiar with the method. Bumps and displacements will be made later, when I'm texturing.
Right now I'm in the morph creation phase.
Edit: Just to add, once I decide where the wrinkles will be and how I want them to look, I'll decide wheter they'll be morphs or displacements. I may decide to double up on some of them, make them available as morphs and as displacement, to accomodare non-firefly renderers - I gather there's still a lot of those.
With morphs, on can seletively turn wrinkles on and off... for cases when perhaps arms are bent and knees aren't, etc. Using displacement, with a nice resolution map, opne can make some really fine good looking wrinkles, but only very knowledgeable Poser users are going to be able to control where they occur (blending transmaps and what not). I doubt very many people will go that far.
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