attileus opened this issue on Mar 26, 2008 · 48 posts
Zanzo posted Wed, 02 April 2008 at 8:15 AM
Games follow a completely different modeling methodology. Every single model in crysis is optimized polygon wise. When downloading assets for Vue/Poser you can easily download an object with 50,000 poly's, where in crysis the same object would only be 300-400 poly's, plus normal mapping, plus displacement maybe and you got a low poly object that looks exactly like a high poly object.
There are a lot of modelers out there who get too crazy with meshsmooth & turbosmooth, making objects have more poly's than they need.
Zanzo