corleone1 opened this issue on Mar 25, 2008 · 285 posts
MikeJ posted Wed, 02 April 2008 at 3:18 PM
Do I get the impression I'm the only one who would like to see a really advanced version of Poser?
It's not like anyone would have to buy it, although one could make the argument that development costs might spill over into the "standard" version. That would be a valid argument.
I could probably sit here for two hours and type up a list of features I'd like to see, and another hour for improvements to existing features, but most of those would be along the lines of functionality and usability - loads of nitpicky things such as using a keyboard key to select bones up the hierarchy chain in a figure and a setup room that doesn't take 5 minutes just to get the cameras positioned in 4 viewports so you can see what you're doing.
And other things such as, why does it take 10, 20 seconds to snap back to preview after completing a render?
And OpenGL lighting previews that actually give a good representation of what you'll see in a render.
And and actual buillt-in preview render such as modo has would be necessary far as I'm concerned.
Of course, the biggest things I'd want is the ability to get VRAy quality renders out of it and to be able to create and edit a bone hierarchy easily.
And blah blah blah, yada yada yada.
See, the thing about it is, for what it does, i.e., posing figures, it does it great, only limited by how well-designed a skeleton is. And it does it quickly. I've rigged up Poser meshes in Lightwave and even have made some pretty decent improvements over the originals, but when it comes to bending and posing it all around, the response is slow. And my PC is no slouch, either, with 8 gigs of RAM, dual core 3.1 ghz Athlon x64, 640 MB nvidia 8800GTS, blah blah blah.
So the thing is, while it's easier and quicker to use Poser to set up a scene with a rigged figure, once it's time to render that's when I start getting really aggravated. It does nothing as I would expect, from specularity to reflection to shadows and everything in between.
And they know it, too, which is why they're doing this new Poser Pro, for people to export scenes.
I'd just prefer to have the ability to do it all easily and quickly in one app is all, when it comes to figure manipulation and editing.
Tossing in some 3D realtime painting and sculpting ala modo would be cool too.
The thing is, all these other programs have all these wild, incredible features such as I mentioned, plus other things such as fluid dynamics and so on and so on, but none of them that I've seen have the best of what Poser has. You'd think by now someone would have copied it, but no. But beyond that, they have thousands of things Poser doesn't have, most noticeably, Poser wasn't developed for people to get something done quickly. And intuitively.
Now, I'm not knocking Poser. I've fully accepted and even embraced it finally, "flaws" and limitations and all, but I'd really love to see it develop into something huge, something to give the major apps a run for their money.
Once again, not the Poser as it exists now. I'd like to see SM, or whoever owns it next year, take the core and develop something new out of it, while maintaining the original for whomever wants it.
Well, that's all. Allow me to want an Ultra Poser. If it doesn't happen, you won't see me bitching and moaning about it, either.
Y'all stop raining on my parade.