Cage opened this issue on Dec 20, 2006 · 1232 posts
Cage posted Wed, 02 April 2008 at 6:13 PM
I noted while working on this that the vertex neighbors routine recently added to the .pyd isn't returning the same data as the routine I've been using for TDMT classic, so I still use the hand-written version. :( The .pyd version is returning the index of the vertex itself, as well as fewer neighbors than the classic method. My use requires that the neighbors include indices of all vertices which are part of ngons of which the vert is also part, excluding the index of the vert itself. It's hard to express such things without being confusing, isn't it? Cough....
Otherwise, all is well, and it does seem a bit faster, although the process as it stands is certainly not going to be robust enough to become an effective alternative to the cloth room. My hope has been that this could expose the basic simulation handling for cloth for users to adjust as desired, in ways not allowed by the clothroom. For instance, simulate a rope without having it collapse in on itself. Or adjust the direction of gravity, to create a vacuum-wrapping effect. The vacuum-wrapping works here, but can be painfully slow, alas....
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.