Cage opened this issue on Dec 20, 2006 · 1232 posts
Cage posted Thu, 03 April 2008 at 12:59 AM
Thank you again, Spanki-sir! :D
Here's a bit of a poser... does that qualify as a pun? Hmm. I'm thinking about cloth self-collision. To do this, it seems one would have to send the cloth mesh as both verts and polys. The likely result (borne out in a quick test I ran) would seem to be that the vert would collide with itself in all cases. Indeed, my cloth just quivered in place.
The only obvious workaround I can think of would be to send each vert individually, as a one-item list, along with a poly list which screens out all the polys of which that vert is part (I assume it can't collide with those, but I may be wrong). This seems like it would be quite slow, unfortunately. This really isn't something for which this point-in-tri approach was designed.
Can you suggest any approach for this, other than the one I have above? Is there anything in the .pyd that could make this easier?
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.