Cage opened this issue on Dec 20, 2006 · 1232 posts
Cage posted Thu, 03 April 2008 at 3:00 PM
Actually... I'm kind of wondering if collision detection of the robustness of the _tdmt approach is even necessary for this sort of approach. The C++ example simply uses distances from objects. His approach is far to simple and not really useful for Poser, but I wonder if the basic idea may still hols. That is, for both self-collisions and other-collisions, with cloth or something like this, we don't really need the exact point of collision, or perhaps we don't even need to identify a specific collision poly or tri. I don't know. Could one simply use distances from all the poly or tri planes somehow, reacting if a vert comes within a certain distance of something? Hmm.
But I guess the plane is infinite, so one might need to break that down into the area of the tri or poly, so....
Hmm. Umm. Where's my 3D math book.... Need a refresher....
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.