Cage opened this issue on Dec 20, 2006 · 1232 posts
Spanki posted Thu, 03 April 2008 at 8:59 PM
..just as another point of clarification, currently tripoly[x].normal and ngon[x].normal (normals of tipolys and ngons within the lists generated by the Mesh class) are currently generated using World vertex/normal values. Currently, the functions within the extension that use those (the various Correlate() functions) all deal with world vertex/normal values exclusively.
Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.