Wooopdate!!!
I spent most of the day today running cloth simulations to analyze various wrinkles, and maybe get some OBJ's that can be turned into morphs. Probably not very many due to all the piping detail. Wrinkles look interesting, but piping gets too distorted, so I'll sculpt any wrinkles I like by hand.
Here's a screenshot of one of the things that came out of the cloth sims.
Hi, my namez: "NO, Bad Kitteh, NO!" Whaz
yurs?
BadKittehCo
Store BadKittehCo Freebies
and product support