corleone1 opened this issue on Mar 25, 2008 ยท 285 posts
Penguinisto posted Fri, 04 April 2008 at 8:24 AM
Quote - >> the essentials have not changed **in that particular context.
**And? You're complicating something pretty straightforward, like a geek usually would.
Huh? So who said anything about needing to cast out vectors?
Quote - Subsurface division a la the new dragon isnt changing the essentials, Tom, just like a wheel hasnt changed in, oh, several thousand years or a lever is still the basic of mechanics.
So the next time I get new tires on the car, you're asserting that four chariot wheels will work just fine instead of Goodyear or Firestone?
Sean - are you even sure what you're arguing for anymore?
Quote - >> Over in DAZ-land, this is already happening - folks can start out w/ D|S, and when they want something higher-up, they can move to Carrara, then Carrara Pro. Then they can start getting tools that can export to FBX, and push the results of that into 3DS/LW/Maya-land. Meanwhile, Poser is... err, Poser.
Exactly. So why are you so clearly wasting your time here when you could -- and probably should -- be there?**
Again with the stupid either/or mentality... You do know that the concept of Yin and Yang weren't meant to be demarcations, but rather extremes of a continuum, right?
Here - let me repeat the crux of what I'm saying:
Maybe it is time for the Poser code-jockeys to start thinking about a continuum of elevation, where an entry-level Poser tool can smoothly take a user to higher levels.
/P