lesbentley opened this issue on Mar 31, 2008 ยท 137 posts
lesbentley posted Sat, 05 April 2008 at 11:46 AM
P4_EyesBoth.pz2
The text of this file has been attached above. Save it to a pose folder as "P4_EyesBoth.pz2". That is to say, delete the ".TXT" part of the file extension.
We have seen how we can inject ERC slaving code to move the eyes, into figures that use the DAZ PBMCC_## channels, but we don't necessarily need the PBMCC_## channels, nor do the master channels necessarily need to be in the head. So long as we can find some targetGeom or valueParm channels to subvert to our purposes we can implement the same type of thing.
The file attached above is almost exactly the same as the "V3_EyesBoth.pz2", except it uses targetGeom channels in the head of the P4 Nude Man and Woman. Of course the morphs in these channels will no longer be available. The channels I have used as master channels are:
RoundFace
LongFace
FlatFace
HeartFace
SquareFace
As mentioned previously 'indexes 0' is used to delete the deltas from the channels.