corleone1 opened this issue on Mar 25, 2008 · 285 posts
patorak posted Sat, 05 April 2008 at 4:32 PM
*you missed the point completely here, sure its easy to smooth out a mesh to create a completely new mesh, but try combining morphs that change the shape, such as facial character morphs, on a base mesh that has a lot of detail and you will soon find the limitations, that each morph needs to fight the base mesh shape to create a new shape and when you combine two or more of those morphs you are basically multiplying that shape correction. thats why starting with a simpler topology but more well thought out mesh flow is always going to give you a more versatile
mesh.
I agree. That's what I'm struggling with! How do I make a 10k sub-d'ed poly figure work in both Studio and Poser?