lesbentley opened this issue on Mar 31, 2008 · 137 posts
lesbentley posted Mon, 07 April 2008 at 7:32 PM
Delta Injection (Part 1).
Introduction.
Delta injection is a method of injecting morph targets into a figure from a pose file. The technique seems to have been discovered by Drax back in 2004, below is a link to the thread that started it all, and eventually lead to V3 and all her ilk.
http://www.renderosity.com/mod/forumpro/showthread.php?message_id=394884
An important thing to understand is that delta injection can't create new targetGeom channels, it can only inject morphs into channels that already exist in the figure* (see note at bottom of post).
There are many different ways to proceed in making a Delta Injection Pose (here after referred to as a "DIP"), but most methods involve copying the morph channel (or a subset of the channel) out of a cr2 and pasting it into a pz2 template. In other words a DIP is, in essence, just a targetGeom channel packaged as a pz2.
There are also some methods that involve converting a morphed version of the full base OBJ file into deltas, eg "Pozers Little Helper" available at:
http://home.online.no/~kjellil/Index-AllStuff.htm
*NOTE: Whilst a pose file can't itself create a new targetGeom channel, in P5 and up a pose file can call a Python script that will add a new targetGeom channel, and in P6, PMD files, which can also add channels, can be called from a pose file.
To be continued...