Forum: Poser - OFFICIAL


Subject: Pegasus Modeler at Daz

Marque opened this issue on Mar 29, 2008 ยท 23 posts


EnglishBob posted Tue, 08 April 2008 at 7:58 AM

Quote - I intend to keep an open mind and will be interested to hear of others' experiences.

I put my money where my mouth is (it isn't very much money, after all, and it IS a very big mouth) and bought it. I've just spent half an hour making a couple of useful morphs, without reading the manual or looking at the tutorials, which is a good sign. It isn't perfect - it crashed once, and the scaling seemed a bit on the coarse side - but I think I may have another weapon in my 3D arsenal. I hope it will continue to be developed. > Quote - Any of the good commercial modelers do all these quite well.. Lightwave's, Max's, Modo, ect.

I haven't used any of these, but I do know that Max users routinely scale up Poser meshes before importing; that grouping in Max splits the boundary vertices; and that at least some users regularly UV map in other applications. Not trying to start an app war, and I'm certainly not saying that Pegasus is "better" than 3DS Max. Your point about development dollars is well made. However if those dollars aren't spent on the features you need, then from your point of view they're wasted.