Forum: Poser - OFFICIAL


Subject: A Compendium of PZ2 Techniques.

lesbentley opened this issue on Mar 31, 2008 ยท 137 posts


lesbentley posted Tue, 08 April 2008 at 8:19 AM

** Delta Injection (Part 2).****Let's make a simple DIP.**

In this post we will make a custom morph target to use in our delta injection pose.

You will need to have "Use file compression" and "Use external binary morph targets" turned off in your Gneral Preferences.

I'm going to use Posette (P4 Nude Woman) in this example. In Poser, load the 'P4 Nude Woman'(you could use a diffrent figure). Select her head and create a magnet. zTran the Mag by about 0.5. Scale down the Mag Zone to its minimum size (0.1). Move the Mag Zone (by its paramiter dials) untill it just brushes the tip if the nose, try to catch just one vertex so it is pulled out to make a point. The nose should now look something like the picture above.

From the menu bar, Object menu, select 'Spawn Morph Target', name the morph "Point Nose". Delete the magnet. Set the "Point Nose" dial to 1.0 (if this was going to be part of an FBM we would leave the dial at zero). Save the figure back to a Figures pallet as "Z" (for example).


NOTES: We have only moved one vertex in order to keep the file size down in this example, and so that you can see what a delta line to move one vertex looks like. In some later examples we will use a cr2 editor to make the process of working with large files easier, but for now we will use a text editor. When rendered in P6 or above the point on the nose may change shape in an unexpected way. This is caused by 'Smooth polygons' turn this feature off in the head's Properties to see the true shape.


We now have our custom morph. The next step is to make a pz2 template to house the morph. To be continued...