Diogenes opened this issue on Apr 08, 2008 · 29 posts
Conniekat8 posted Wed, 09 April 2008 at 4:58 PM
Quote - So a figure that did all its movement by way of morph (no joints or bones) is probably beyond poser or most home computers to handle? I just tried a simple squat with just a morph, put in all the muscle deformations, creases in the abdomen and hip, joint deformations ect., involved in a squat and I gotta tell ya it looked so gorgeously perfect as it moved...........well maybe someday in the far far future.
It's not due to the computer power, it's due to the way geometry is handled in morphs - In all apps, Poser to Max and Maya. Morphs aren't meant for posing body parts. They work based on simple one diorectional vectors, and no weight maps.
For refined posing you need joints capable of spherical movement and spherically wieighted fallof zones. Higher end apps have rigging systems that approximate this better and better.
You could use ERC to activate certain morphs when bending the character to mimic various muscle bulges and skin folds.
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