ob1ranubi opened this issue on Mar 31, 2008 · 11 posts
Conniekat8 posted Wed, 09 April 2008 at 5:24 PM
Quote - Actually, creating morphs can be quite simple (or difficult) depending on the software tools at your disposal. I use Rhinocerous and it's "Flow Along Curve" feature makes short work of even the most difficult morphs (Rhino 4's flow along curve screws up morphs for whatever reason, but I still have Rhino 2 and it does quite well as does Rhino 3). There is still some tweaking to do later, but that feature will always get you close to where you need to be. I have created hand sculpted characters in the past and always used Rhino to create my morphs ;o)
Most vendors that do this have a whole arsenal of tools they can use.
Um, the point I was making is that including numerous morphs for numerous characters can be very time consuming. They're not difficult to make. However, to include a lot of morphs for a characters, they can easily number over a hundred. It can take between 15 min to an hour per morph. If a morph only takes only 15 min to make (Export the figure to morph against, Sculpt, export out of the modeller, name, inject, and test), 100 morphs would take about 25 hours at best. 100 hours at worst.
On average, a vendor makes 200-500 per set of clothing they make (unless they're a top vendor), which means to keep things at least little bit profitable, they have to limit the amount of time they spend making each piece, or they'd have to sell them at three times the price.
The last item I made (for Apollo) inclused over 100 morphs, and it took total of about 200 hours to make the whole piece. One would have to sell $1000 worth (after the Rendo takes their 50%)and not even reach the minimum wage making an elaborate piece like that.
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