Theres no prop that I know of. On the other hand, you can easily make one yourself using Poser.
- Load David, disable inverse kinematics and set him in zero pose. Make sure all BODY and hip translations/rotations are set at zero too.
- Select David's head
- Open the Grouping tool
- Create a new group, called Skullcap. All David's polygons should be dark grey by now.
- Add polygons to the skullcap group by clicking them. Remove polygons by Ctrl+clicking themI prefer to use lit wireframe display mode when using the grouping tool,
- When you think that the red polygons represent a nice skullcap, click the "Create Prop" button. Give the prop a useful name, then quit the Grouping Tool.
- The prop you just made is the selected object. Parent it to David's head. The "inherit bends" option can be useful, it's best to enable it.
There's your scullcap. Save it to the library for reuse.
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