Forum: Poser - OFFICIAL


Subject: Some expert insight needed, what CAN and CAN'T Poser do in this?

Starvoyager opened this issue on Apr 13, 2008 ยท 30 posts


SeanMartin posted Sun, 13 April 2008 at 6:26 AM

*>> Q: 2. Destroyable Objects: Is Poser capable of punching holes, and breaking structures apart, as seen in the videos in numerous places?

A: Whilst it's possible to these things to some extent with multi-part props and figures, and moving, morphing, hiding, or scaling parts. I feel that the real answer is no, it is not practicable to the extent seen in the animations.*

Actually, Les, yes, it is possible, but it's dependent on a low of pre-planning and the model mesh used... just like with the Big Boys. You have to design the wall with the pre-knowledge of what it's going to look like when it's in pieces, and then work backwards from there. It gets far trickier in Poser, because of the program's limitation, but it is possible.

Edited to add:

Sheessh. Just watched the animations in question. Not only has he ripped off the Final Fantasy look and feel (those costumes in the first one are taken directly from the FF franchise, with only very minor modification), but it's about as original as a NVIAT render.

I can only suggest from this point that yours is far more original than his, because his work, no matter how long he stayed with it, will always be seen in the shadow of the game he's so blatantly copying.

To answer the rest of your questions...

The other issues you mention can all be addressed in Poser, but -- as with the destruction technique mentioned above -- it requires planning, planning, planning. Storyboard everything so you know in advance where you're going, especially with choreography this complex. And remember: just because it looks like theyre walking on something doesnt mean they actually are.

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