lesbentley opened this issue on Mar 31, 2008 ยท 137 posts
lesbentley posted Sun, 13 April 2008 at 5:24 PM
**Delta Injection (Part 5).**Morph Manager 4
Method B.
This is very similar to Method A, it produces exactly the same results, except it uses "Morph Manager 4" (MM4), to do it, and some of the steps are different. Actually the results are not "exactly" the same, MM4 replaces tab stops with spaces, so the file will be larger.
Proceed with creating and saving the "Z.cr2" as in Delta Injection (Part 4), Method A. Also construct a template as in Method A. Open MM4. Load the template pz2 into BOTH windows (this will force MM4 to to give you some different options and features). Note that for the previous step you need to have "Pose Files (*.pz2)" selected in the "File Types:" box of the Open dialogue box.
Now load "Z.cr2" into the left window. From the 'More Options' button, select 'Zero all morph targets in file'. In the left window, expand the BODY, Left Click on "MyMorph" (or what ever your morph is called), and select 'Copy'. Collapse the BODY, and go to the next actor you need to copy from, expand it, Left click on "MyMorph" and select 'Copy'. Repeat the procedure for for all actors that contain "MyMorph". Save the pz2 with its final name.
Close MM4. Open the pz2 in a text editor and proceed with the text edits as in Method A, except there is no need to zero the channels, this was already done in MM4.
I have just gone through this process, and notice that it I was able to do it quite a bit faster in MM4, than in CR2Builder. However CR2Builder is much more flexible for general Poser library file editing. Also CR2Builder has some special features built in for handling ERC. I have never learnt how to use those features, so I am probably not using CR2Builder in the most efficient way. Another factor in MM4 is that in its windows it lists the actors in alphabetical order. MM4 is also good if you want to create a morph-stripped "BLANK" cr2. Load a pz2, any pz2, into the left window, then load your cr2 into the SAME window. From the 'More Options' button select 'Delete all morph targets from file. You will then have to expand the BODY and delete any valueParm channels one at a time, but the bulk of the work has been done for you in deleting the targetGeom channels.
To be continued...