Forum: Carrara


Subject: multi-pass rendering? How

dvlenk6 opened this issue on Apr 14, 2008 · 4 posts


Hoofdcommissaris posted Mon, 14 April 2008 at 2:38 PM

 They are highly requested for the next version...

But you can accomplish some of what you need with changing shaders (changing everything to flat white for the shadows, making everything 50% grey for specularity), changing render settings (not render shadows is some kind of diffuse pass, is it?) and use the g-buffers (for the z-depth you could take the 'distance' buffer).

It is possible, but it takes a bit of work. A bit too much, that is why everybody is requesting this for Carrara 6.

Hope this helps!