Forum: DAZ|Studio


Subject: Binding ???

Lighthorse opened this issue on Apr 14, 2008 ยท 6 posts


Lighthorse posted Tue, 15 April 2008 at 10:51 AM

No I just want to get it to work like the skeletons do.
When I move a finger it rotates on the center axes not at the joint.
granted if I move index 1 index 2 and 3 stay attached as normal but
index 1 rotated on center axes not at joint. And the same if I rotate
index 2. Index 3 follows but 2 rotates at center axes.

Daz Skeleton works fine but I cant find how they did it.
I guess there must be as you say a script somewhere.
I just figured that Daz would have it somewhere that
you could assign the pivot points to an object that
you put together.
I have the same problem on the sailplanes I made.
I cant get the canopy to open properly. It always rotates
at center axes Not at hinge line .

Lighthorse
FalconArts.Com