For 3D scenery, you need several things.
- A skydome. You don't want the default grey background color to show up in your render, do you? You can easily make a skydome yourself in Poser:
- load a hires sphere prop;
- scale it to 50,000 percent;
- open the Grouping Tool and click "Reverse Normals". The large sphere will turn red;
- close the Grouping Tool;
- switch to the Material Room;
- set the Ambient Color of the PoserSurface material to white, and the ambient value to 1;
- drag your mouse from the Ambient Color input onto the background of the material editor window, accept the "New Node" option when you release the mouse button, choose 3D textures, then choose Clouds.
- Do a quick render to check your skydome; you now should have a clouded blue sky.
Next, you need something for your figures,buildings, plants and trees to stand on. There's a lot of terrain props and figures out there, but I find that I always return to the Microcosm terrains (available at www.runtimedna.com) They are the most versatile and best quality terrains I know.
Building your scene/environment takes patience. Make use of the Aux camera to view the scene from different angles.
Lights: Tricky. A useful starting point for lighting an outdoor scene is
- delete the default Poser lights;
- create a new light. Set the color to white, intensity to 30-50%, and change the light type to IBL. You can turn on ambient occlusion too.
This light is used to tune the general amount of light in the scene.
- create another new light. Set the color to white, intensity to 100%. Change the light type to Infinite, then click "Advanced material properties" and set the diffuse color of the light to a very dark grey (maybe even black), keep the specular color at white.
This light exists to create specular effects on materials that should have speculars, it does not "light" the scene in a normal sense.
You could create a third light that takes on the function of sunlight/moonlight. This light can either be infinite or a spotlight. Shadow strength should be less than 1 (0.4 to 0.7 are decent values), colors depend on the mood you want to set.
One important tip: scaling of architecture made for Poser is usually not needed. Move the camera or the prop/figure instead.
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