Conniekat8 opened this issue on Apr 15, 2008 · 41 posts
Conniekat8 posted Wed, 16 April 2008 at 12:21 PM
Quote - I use too the free UVLayout. I'm still wondering how i did before, this progy is so great!
And i had also those "incompatible facet structure". It seems to happen when you UVmap a detailled mesh with separated items in it. It has really slow down my workflow, as i could not use my original Hex model to make morphs after the UVmapping :(
Yeah, that's exactly what is happening in my case, I can no longer use the hex model. In this case I made a number of morphs before UV mapping, so I don't want to redo them. I'll just UV map in HEX. It'll take a little bit longer since there's no way to stretch the UV map very easily, but it will take less time then having to remake the morphs.
I'll try roadkill too.
I think for the most part, I'll stick with Hex and UV Mapper Pro combo. Hex unwrapping is pretty decent, and I have my workflow down pat now.
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