Forum: DAZ|Studio


Subject: Daz Studio 2.0 vs Poser 7?

mmitchell_houston opened this issue on Apr 17, 2008 · 53 posts


AsheRaven2000 posted Thu, 17 April 2008 at 9:26 PM

Quote - **AsheRaven2000: **I must say that your reply has taken me be surprise. I certainly didn't know that this was, in any way, a hot topic. Please accept my apologies if I came off as trying to stir something up, and I certainly wasn't trying to be "unfair" or "pointless."  I'm really not.  I'm being 100% open and sincere here. 

I currently use Poser and like it, but have heard a few people say that Daz Studio can produce better renders and, I must admit, I don't know whether that's true or not. Also, I'm particularly interested in the sketch capabilities of ANY renderer, as I need to produce some illustrations soon and have been finding that my results with Poser are not all I hope for (I can get the effects I'm after, but it really takes me a long time in Photoshop to do so).

I only posted the bit about the price because, honestly, because I didn't want to see this thread flooded with lots of comments that said only, "It's Free!"  I mean, free is nice and all (I'm a big fan of free), but the truth is I have a day job that lets me pay for my toys, so $150-$250 for Poser 7 isn't going to break my bank (I think I paid around $250, but it also came with a bunch of extra content, or training, or something -- can't remember right now).  So, I just didn't want Free to be the driving force behind this discussion.  I really want to hear about features and capabilities.

So, I poked through your gallery and see that you also do some nice sketch work.  Is that done native in Daz Studio, or is it post work in an image editor like Photoshop, Paintshop, or Gimp?  I'd love to hear more about your take on the software from someone who is obviously as passionate as you are.

Heh, I didn't mean to come across as harsh as I did, for that I apologise. I have a habit of eing more blunt than I need to be. My belief has always been if you don't have the budget, push the limits of the tools you have. I never used 3D studio max or lightwave, or Maya, the money wasnt there. At the time I used cover disk programmes, freewar and low cost applications and still got a lot of the desired results both my clents and I desired. I guess for me it's a matter of showing that affordable doesn't mean cheap and I hope I pull that off pretty well :)

As for my work it is all primarly doen in DAZ with the special effects added by Anime Studio or Real Draw Pro :)