Cage opened this issue on Dec 20, 2006 · 1232 posts
Spanki posted Fri, 18 April 2008 at 4:07 AM
Quote - ...Based on the above, I assumed the hitlist weights were being set and I adapted the .vwt save routine for .pyd use. I'm comparing using Mesh.CorrelateTo(). The saved .vwt file consistently writes one 1.0 weight and two 0.0 weights for each hit...
Hmmm....
Quote - And it's like that throughout the file. So I assume implementation of hitpoint Weights may just be incomplete for correlation methods other than *CorrelateMeshVerts()? *
Maybe... frankly, the weight computing code has not really been tested until now, so I'll have to look into this when I get a chance. It's probably just incomplete/buggy.
Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.