Krewz opened this issue on Apr 19, 2008 · 4 posts
Sueposer posted Sat, 19 April 2008 at 11:00 AM
C6 imports the poser bump maps into the shader, but often sets their value to 0%.
To get it to apply the bump, open the shader and click on the top level shader so that all the other shaders are listed as a summary on the right. The bump subshader should show that there is a map and have a slider for % applied (which now probably reads 0). Adjust the slider to the level of bump you like.