Forum: Poser - OFFICIAL


Subject: What about Daz Studio 2.0?

mmitchell_houston opened this issue on Apr 17, 2008 · 44 posts


bopperthijs posted Sat, 19 April 2008 at 2:26 PM

There's a interview with Chad Smith, chief strategy office of DAZ, in the latese 3D-world  (nr.104, june 2008) which felt on my doormat this morning. Here he reveals some of the main targets of DAZ with daz|studio: they want to make support for a program called  MOGbox, which seems to be a kind of conversion program for game-makers and virtual worlds like second life, they made such a similar move with the latest update for  Hexagon, version 2.5 with an exporter for secondlife. The reason behind  this, is that they want to make there huge store of content available for gamemakers. Which is, commercially speaking, not a bad move considering the big market for games. But on the other hand it is completely not interesting for the current users who want to use DAZ|studio for artistic and realistic work. IMHO this is where DAZ|studio shows it's a real character: a vehicle to sell DAZ-products.
DAZ and POSER(SM) are fishing in the same lake and both are realising that they have  to find a bigger lake to get more profit (and to survive).
POSER(SM) is trying to get into the market of the big boys with the (promised) 3Dstudio, maya and lightwave plugins, while DAZ is seeking connection to a complete different kind of (and bigger) market. Hope DAZ won't forget where it came from!

Bopper.

-How can you improve things when you don't make mistakes?