Mark@poser opened this issue on Apr 20, 2008 ยท 16 posts
lesbentley posted Sun, 20 April 2008 at 5:03 PM
OK, hopefully this will work. Copy the text between the lines below, into a text editor, and save it to a pose folder as "RaquelEyeFix.pz2".
You will want a cr2 that is clear of any previous attempts you made to use ERC to move the eyes, or attempts to move the eyes in any other way. All the translations of the eyes should be zero. The only way the cr2 should be different from the default V4, is the Raquel morph and any other dial spinning or what ever to make the character look the way you want.
Apply the "RaquelEyeFix.pz2" pose. The eyes should move to the correct position when you set the Raquel head morph to a value of "1.000". They should also be in the correct relative position when the Raquel morph is set anywhere between 0 and 1, and probably for a good way outside this range as well. It should work whether the Raquel morph is expressed via the dial in the head, or via an FBM dial in the BODY.
If it works you can save the character back to a Figure pallet, and it should still work the next time you load the character. If it does not work, please let let me know, so I can figure out what I am doing wrong.
{
//RaquelEyeFix.pz2
version
{
number 3
}
actor leftEye
{
channels
{
translateX xtran
{
valueOpDeltaAdd
Figure
head
Raquel
deltaAddDelta 0.001977
}
}
}
actor rightEye
{
channels
{
translateX xtran
{
valueOpDeltaAdd
Figure
head
Raquel
deltaAddDelta -0.001977
}
}
}
figure
{
}
}