Mark@poser opened this issue on Apr 20, 2008 ยท 16 posts
lesbentley posted Sun, 20 April 2008 at 5:36 PM
@ pjz99,
Thanks for the info pjz99 (I wonder why they did that?).
@ Mark@poser,
P.P.S. If you wanted to edit the cr2 (or a pz3) directly, rather than apply the pose, you would need to include actor and figure numbers in the slaving code, eg:
valueOpDeltaAdd
Figure
head
Raquel
deltaAddDelta 0.001977
When injecting the slaving via a pose file you should leave these numbers out. There is not much point in editing the cr2 directly in this case, as you can just save the figure back to a pallet, to save the changes made by the pose file. Below is the revised version with the correct actor names for V4.
{
//RaquelEyeFix.pz2
version
{
number 3
}
actor lEye
{
channels
{
translateX xtran
{
valueOpDeltaAdd
Figure
head
Raquel
deltaAddDelta 0.001977
}
}
}
actor rEye
{
channels
{
translateX xtran
{
valueOpDeltaAdd
Figure
head
Raquel
deltaAddDelta -0.001977
}
}
}
figure
{
}
}