lesbentley opened this issue on Mar 31, 2008 ยท 137 posts
lesbentley posted Mon, 21 April 2008 at 12:59 PM
You can use normal poses on magnets. By "normal" I mean poses that set rotations and translations. Most of the time there is probably not much reason why you should make these sort of Poses. It's usually easier and better to to save a set of magnets to a Props pallet using "Select Subset" to include the Base, Mag, and Zone, you can include as many magnets as you like in the pp2.
Just to show it does work, and because there are a few situations where this sort of pose can be useful, attached above is the text of a pz2 to give "Victoria 3 SAE" or "Victoria 3 RR" some crappy Elf Ears. Most of the work is done by Mags 1 and 2, Mags 3 and 4 are to tweak the point of the ear.
To use: Load V3, create 4 magnets on her head, apply the pose. It should not matter whether a magnet is selected when you apply the pose, or part of V3.
NOTES:
A magnet is a type of prop, and as with other poses for props, if you want them to work when there is no figure in the scene, you can save them to a Camera folder with a cm2 file extension. - - - - - -
More on the topic of Poses and Magnets, shortly...