glennb opened this issue on Apr 21, 2008 · 9 posts
RAMWorks posted Mon, 21 April 2008 at 8:08 PM
Attached Link: Pendragon's Shader Project: V1 Release and V2 ALPHA
Tiling textures are not yet implemented in Studio. In order to get a bump or displacement you will need to scroll further down the Surfaces list and then browse to where you have your bump map stored, or just use the texture map you have. In order to get a good bump you will need to make sure your min and max values are set correctly. Sometimes you will only need sayMin = -0.010
Max = 0.010
and sometimes you will need:
Min = -0.100
Max = 0.100
You really gotta play around with the bump and displacement settings.
If you wish to use tiling then there is a free set shaders from Pendragon. You will find the info in the link provided above.
Good luck and have fun! :)
---Wolff On The Prowl---