Forum: Bryce


Subject: Product Update

adamite opened this issue on Jun 16, 2001 ยท 6 posts


adamite posted Sun, 17 June 2001 at 12:47 AM

I model my stuff in Xfrog and sometimes Hamapatch, xport them as Wavefront .OBJ files to Steve Cox's UV Mapper, so I can make alpha channels and/or colour/texture maps, then into Bryce were I fine tune the positioning, nameing and grouping of the objects, then I texture them inside Bryce useing a mixture of colour and/or alpha maps made in Corel Photopaint and Bryce procedural textures, a lot of the time I use only procedural textures. All my objects are "real" 3D models, no photos or 2D pic objects, they are all 100% computer generated, the inspiration is drawn from nature or books on nature.