Dimension3D opened this issue on Feb 11, 2008 · 19 posts
Dimension3D posted Wed, 23 April 2008 at 11:28 PM
Quote - ... how difficult would it be to add a looping subroutine so the morphs are copied to all frames of an animation?
Should be easy. Add the following code at the beginning of the method copyMorph, and put the current code of this method into the loop:
for f in range(scene.NumFrames()):
scene.SetFrame(f)
I haven't tested it, but this should copy the morph setting for each frame in the scene.
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