Forum: Poser - OFFICIAL


Subject: Poser's Facial Photo Textures

Fidelity2 opened this issue on Apr 23, 2008 · 11 posts


vince3 posted Thu, 24 April 2008 at 6:23 PM

if you do a search here in freebie section at rendo, you will find the seam guides for most the poser figures, done by snowsultan, you will need these.

i don't have a link to a tutorial for you but someone else might pop in and have one.

there are lots of ways to use those photos and transfer them to the seams, depends on what results you want really.

i roughly do the below,

basically for a face texture, you are gonna need to cut parts out from those photos, e.g eyes, mouth etc... and scale them as best you can to fit the seam guides, then you will need to cut bits of cheeks and other skin parts out of the photos and roughly stick them over your seam guides aswell untill you have a very patchy looking but fully covered face, remove the seam guide layer, then merge the other layers, then you will be "patching" (patching and cloning tools)

the difference between the patching tool and cloning brush are, the cloning tool will take from an area an exact copy of the selected area to another area of your choice, while you paint, (hope that makes sense) whereas the patching tool takes less detail with it but will subtly blend an area to another area, so say you had a photo bit and then right next to it you had a flat colour that was roughly the same colour as you photo skin, with the patching tool you will transfer the pores from the skin photo and some of the skin toning too to the flat colour, after enough patching back and forth you will end up with the flat colour looking like skin, the patching tooll will be used to get rid of a mole aswell by circling around the mole moving that selection to a clean bit of skin ( roughly same skin tone part should be chosen) and releasing, no more mole.

i tend to use the patching tool more than the cloning brush, to patch you need to draw around the offending part with the patching tool selected, and then drag that shape you just drew over to a nice bit of skin, when you release you pen or mouse that will then start to blend it all together, keep patching back and forth until you are happy with the results, eventually you end up with a nice smooth blended texture.

anyway the important parts and most difficult parts are the eyes, mouth and ears so start with them and the rest is easy from there, the patching tool is easy too once you have used it a bit, it just ends up sounding difficult when you try to describe what it does LOL.

after you have done your texture you could then add make up and stuff, then make a bump map and specular map, then play with the sss shaders and then your skin will be ultra realistic.

does take time though.

anyway hope that helps a bit until you get a link to a proper tutorial.