bopperthijs opened this issue on Jan 19, 2008 · 35 posts
bopperthijs posted Sat, 26 April 2008 at 5:50 PM
Amazing. I never thought that the material room woulf be able to produce such results. There are a few issues though. Image quatilty, the displacement is controlled by 255 scales of grey. Sounds like a lot, but it is defenitly visible.
Hi Globo,
That was my problem also. I've tried to use a 16bit greyscale tga-file, but somehow poser converts that back to a 8bit map, perhaps someone of the materialroom guru's like Bagginsbill can tell more about that or how to solve that.
The beer-bellie was a bit of a farce, of course I wanted to use it for breasts, but I didn't wanted to show the obvious, it felt a little raunchy.
I wanted to make the ultimate breast-shader, but till now it's still not perfect, because there are issues:
You can't use nipple or areola morphs, because with a displacement map over it, you get very big and ugly nipples. So I made another displacement map for that too.
The displacement on the edges of the areola-group is a little crumpled and I don't know how I can fixed. I believe there are some nodes to smooth between surface edges , but I haven't figured out yet how to use them.
You can see the edges of the faces by the displacement. From a distance it's not very clear but not very suited for close-ups. I think it's the same problem as the last issue.
I see if I can dig up some renders to show my results, it's been a while since I worked on this.
Bopper.
-How can you improve things when you don't make mistakes?