Forum: Poser - OFFICIAL


Subject: VSS Skin Test - Opinions

bagginsbill opened this issue on Apr 23, 2008 ยท 2832 posts


bagginsbill posted Sun, 27 April 2008 at 8:46 AM

> Quote - I think the highlight sizes could be larger overall.

Hi Anton,

Of course this is adjustable by the user, but I want to get it right for out-of-the-box.

Now I'm going to ask you to look closely at the real highlight and my shader highlight, above.

Ignoring the difference in skin tanning, they look pretty much the same to me with respect to highlight size and distribution.

Soon I'll have some documentation written, and I'll share the VSS files with you all.

Then we can collaborate on the perfect skin shader.

The beauty of the Versatile Shader System (VSS) is that you can edit ONE material zone for skin, and then click once to synchronize all the zones, despite the fact that they have to have different color maps and bump maps and so on.

This means that you can do a lot more iterations in less time. Change a node or two, click once to synchronize and render. It takes less than one second to apply your new shader nodes to all zones, all figures.


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