Forum: Poser - OFFICIAL


Subject: VSS Skin Test - Opinions

bagginsbill opened this issue on Apr 23, 2008 · 2832 posts


JOELGLAINE posted Sun, 27 April 2008 at 2:12 PM

BB--on the left one (The one you did) looks a bit pink on either monitor I have.  For the outside scene, you hit the SSS right on the money.  Outside (esp with fresnel in effect) you have the blue of the sky as an ambient factor in real life.  Outside, most skins should have a slight blue element to them acting like an IBL.

Inside, skin (damn thing) wants to act different.  Three different lights I deal with every day are warm incandescents, cool looking flourscents, and reflected sunlight through windows.  As a person living in the real world, outside you'd also have a variety of light during the day, through trees, under clouds, even underwater!  As an artist, I've only counted the following:

Inside warm
Inside cool
Inside reflected sunlight--rim lights any one? :lol: Fear teh IBL and the SSS here
Direct Sunlight - You got that one
Indirect (clouded) sunlight-- Where IBL rules (sometimes)
Twilight (Dawn and dusk) The place where most SSS explodes, fails or craps out

There are other light zones, but I don't want to get WAY off track with this post.

BB--you already have dynamite with what you have, I'm just throwing in my 2p about my observations about light, having just did a hair-pulling sun-lit render and an indirect reflected sunlight render.  Light can almost kill any shader that isn't up to par.

It might only wound your's. :lol:

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