DigitalDreamsDS opened this issue on Apr 26, 2008 ยท 51 posts
fivecat posted Mon, 28 April 2008 at 3:05 PM
There used to be a thread in the zbrush forum with tips for getting morphs from zbrush into poser. I know there are tutorials around. Some tips: 1. Import the object file from the geometries folder for the figure you wish to morph. This is a continuous, grouped mesh that will morph in zbrush without seams, but still allow you to separate the object by group so you can import as a morph target into poser. Important! You will need to rescale the mesh to prevent slight scale errors originating in zbrush. Either use the utility Scaler3c to upscale/downscale by 200 before and after you import into zbrush, or download the handy poserScaler plugin at zbrush central. {If you export your object from poser, you will get an unwelded object that will separate in zbrush! If you weld the object on exit, you will not be able to import groups as morph targets, as the vertices get mixed up.} 2. If you just have one or two body parts morphed, like the head and neck, you can just ctrl+shift click on each part and save it as an obj, then import this as a morph target. If you morph the entire body, you can use a script to help you transfer the morphs. Save out the entire object from zbrush, import it into poser with your target figure loaded, and then use a tool like Netherwork's morph-from-obj to transfer all groups at once. Very quick and easy. Then you can use svdl's free spawncharacterp6v2 script if you have poser 6 or 7 to create the inj/rem files.