Conniekat8 opened this issue on Mar 07, 2008 ยท 912 posts
Conniekat8 posted Mon, 28 April 2008 at 9:41 PM
While I'm doing this shaping I frequently switch between smoothed and unsmoothed views to help me stategize what to do next.
Also, a note, GND morphs are not perfectly symmetrical, so when it comes to finely fitting detail, you can't keep working in symmetry mode to the end. Visually, I think it malkes her more appealing that she is not perfectly symmetrical. Makes her look a tad more realistic to the human eye.
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