fivecat opened this issue on Apr 28, 2008 · 149 posts
kuroyume0161 posted Mon, 28 April 2008 at 11:20 PM
I agree. Garbage in, garbage out. This is why most Poser renders are like cheap paint-by-numbers - because people just take what they have and don't go any further (NVIATWAS syndrome). There is some good quality premade stuff for Poser but there is also much more junk - which needs tlc if one is going to use it.
The other problem is that Poser is like a lump of firewood compared to Maya or 3DSMax. In order to make it 'sing' one is going to have to do a lot more than just load figure/clothes/pose and render. There are many good features in Poser but they need time-consuming massaging to produce anything of quality. This is why I wrote interPoser - because the massaging is far less in Cinema 4D. :)
Figure accuracy is a big issue (see Jessi for a screamer). It is hard to start with a 'perfect' human form and then allow it to be molded in billions of ways (combinations of nearly 3000 morphs) that still reflect realistic human forms. In most 3D studios, figures are 'one-offs'. Morphs here are for expression or some pre-configured situation. And the figures are modeled very specifically. Hard to compare these two philosophies without getting into hot water...
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
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