Conniekat8 opened this issue on Mar 07, 2008 · 912 posts
Conniekat8 posted Tue, 29 April 2008 at 1:08 PM
Thanks Vince, you're too kind :) I try to explain thins when I have time and energy, and when it's something I think I know how to do.
I dunno, some people say don't give away your 'secrets', people will use them to compete with you. I just don't quite see it that way. People whom can compete with me now already know their stuff. Those whom are learning, they have some time to invest before they can compete, and may even end up working with me on a project.
Also, I think its good for end users of product to see the effort that goes into a project. It probably helps some of them appreciate it.
It's the unsmoothed mesh that I call control cage. Hex has also an option in it's dynamic geometry to display it or not. Handy feature which I don't use nearly enough.
I think the other one that you may be tlking about is a deformer, where you get a 3D grid of sorts, of 3x3x3, where you get to push and pull grid vertices, and it deforms the mesh inside. I don't use that one very much. Almost never to be honest. I tried, but never got results that I liked. Maybe there are other things that I haven't tried, that it works for.
What I do like to use, and gives me similar results with little more control are soft selections. For example, fitting the outfit straps to a new body shape, 95% of that is done with soft selections.
I keep saying I'm going to install one of those screen capture video utilities and record a modeling session. I never end up doing it.
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