bagginsbill opened this issue on Apr 29, 2008 ยท 496 posts
bopperthijs posted Wed, 30 April 2008 at 6:35 AM
Displacement maps and Normal maps and Bump maps need to be set to a gamma of 1. This is manually done.
Where can you do that? I looked in the material room on the texture node, but I couldn't find a gamma dial.
B.
-How can you improve things when you don't make mistakes?