chris1972 opened this issue on Apr 29, 2008 · 27 posts
Conniekat8 posted Wed, 30 April 2008 at 12:09 PM
Quote - ok the problem i keep running up against is when making a mesh that includes lots of quad-polygons i sometimes have to use triangular ones which when i import the mesh into poser i get ugly blemishes on the object.... how do you stop this???
Quad polygons can cause blemishes too, if they're not positioned well or if the normals got reversed. I couldn't tell you more without actually looking at the mesh.
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