Conniekat8 opened this issue on Mar 07, 2008 · 912 posts
Conniekat8 posted Wed, 30 April 2008 at 2:01 PM
Quote - OK, I just applied one of the Petite morphs to my figure. You do need the V4 NGM's to use the Petite NGM morphs.
Checking in the Breast section of the Morphs++ in my figure these are the dials which were automatically spun when the morph was applied.
I would then assume that if someone has both NGM packages & Connie has included the Morphs++ then this morph would be incorporated into the outfit.
Or am I missing something?
Theoretically, that's how it should work.
In practice, we'll see if there are adjustments or considerations I'll have to make once I try things out. Sometimes when you sculpt a morph into a clothing, even if you are as careful as you can possibly be, it doesn't always behave the same way as it does on the character mesh itself. In my last project, the wizard robe for Apollo, I encountered about 20% of the morphs behaving badly. Usually it stems from the fact that meshes aren't identical.
IAfter I sculpt the moprhs and have them in the outfit, usually during what I call alpha testing, my testers and I look at how things are working together.
If there are any individual morphs behaving badly, if they can't be fixed or are complicated beyond reasonable, then they are dropped. This means that out of 10 petitte morphs, it's higly likely I will include around 8 of them. Five if we're not lucky, all ten if we're really lucky. What will actually happen with any individual morph, I won't know till I'm knee deep in the process. Or shall I say, in this casse, nipple deep in the process? :tt2:
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