bagginsbill opened this issue on Apr 29, 2008 · 496 posts
pjz99 posted Wed, 30 April 2008 at 5:04 PM
They do different things. Subdivision actually generates new geometry permanently; depending on how smart the application is, that geometry can be used for all sorts of things including collision detection and physics simulation and deformation in a very predictable way. Reyes polygon smoothing is a render-time effect and can't be used for collision, and sometimes produces some very inaccurate results when combined with things like Ambient Occlusion (up to Poser 7 at least, and I don't expect that was addressed) because the micropolygons that are created temporarily at render time aren't shaded in the way you might expect, since they aren't really "there".