Fri, Nov 29, 10:43 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: Who's That Guy In Development?


Tomsde ( ) posted Thu, 01 May 2008 at 7:54 AM · edited Fri, 29 November 2024 at 10:42 AM

I have seen that a male poser model is in development on several threads here, but I can't find any of them--nor do I know what the figure is called.  There is some interest in it on the Daz Forum.  Can the creator or others give me some more information so that I can post it there?


LostinSpaceman ( ) posted Thu, 01 May 2008 at 8:49 AM

Are you talking about the figure by Helgard seen in this thread?


pjz99 ( ) posted Thu, 01 May 2008 at 8:54 AM · edited Thu, 01 May 2008 at 8:56 AM

Phantom3D has a very impressive piece of work running as well, although he's not too interested in the forum here.  He works on it daily and posts sample images over at renderotica.
edit: his earlier wip thread, although activity there has quieted down a lot.

My Freebies


Helgard ( ) posted Thu, 01 May 2008 at 6:34 PM

file_405246.jpg

Yes, I have a figure close to release stage. The figure is called Vincent Parker, and will be released in the next week or two.

The figure is a low polygon figure, 10 000 polygons (Mike 3 is about 60 000, the naked P4 man is about 28 000), works in Walk Designer, with all standard Poser pose files, and with most Poser BVH files.

The figure is also compatible with PoserSpeak, MIMIC, and Talk Designer (fully compatible with Talk Designer, including the expressions)

The figure is very different to other Poser figures, and makes use of diffuse, specular, bump and displacement maps, and is meant for scenes where you need multiple copies of a figure, or for animations requiring low polygon figures.

While the figure is low polygon, the detail level is still high enough for still renders.

The usage licence of the figure is also very different. The way the figure was designed to be used, the clothing is modelled directly onto the base mesh, instead of being conforming. This results in fully clothed figures of about 12 000 polygons (a fully dressed Poser figure is normally about 160 000 to 400 000 polygons).

So the usage licence will allow clothes makers to use the existing base mesh and rig for creating clothed characters (with some restrictions, like the naked base base must not be able to extracted from the resulting model), and we will also allow the use of the base textures supplied with the model as a base for creating new textures, and so forth.

The figure is finished, we are busy with some extensive beta testing, which may last for a week or two, depending on the feedback from the testers, and we are also working on the licence, readme's, promo renders, etc.

The figure will also be released with loads of free add-ons, and some uniforms and clothes will also be available at the time of release. There will be a developer version which will be free to developers under some restrictions.

The figure will be released at all sites, and I will start the threads in the product showcase forums as soon as I have the all clear from the beta testers.


Your specialist military, sci-fi, historical and real world site.


pjz99 ( ) posted Thu, 01 May 2008 at 6:50 PM

See, that's the way it should have been done with the Poser Pro figures, just that kind of packaging and licensing approach.  Very smart, I hope you do well.

My Freebies


Larry F ( ) posted Thu, 01 May 2008 at 7:35 PM

$.

Likely will get mine.


Helgard ( ) posted Thu, 01 May 2008 at 8:58 PM

Attached Link: Marketplace forum

Vincent decided to announce himself. So better go there to find out about him.


Your specialist military, sci-fi, historical and real world site.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.