Forum: Poser - OFFICIAL


Subject: Poser Pro Released

bagginsbill opened this issue on Apr 29, 2008 ยท 496 posts


Dale B posted Thu, 01 May 2008 at 5:43 PM

aeilkema; =THANK YOU= you pointing that out. I know a few project geeks that are going to be pointed at Poser Pro specifically due those meshes. This makes PPro a potential animation tool for oh, things like the open source Crystal Space game engine suite. Between morphs, displacement, normal mapping and a little scaling, you have all you need to populate a game world, no recourse to Max needed. Add Poser Physics for the ragdoll effects, and you could create in-game sequences left and right at a fraction of the cost. Probably not good enough for the higher end game engines, but with an open source engine.... That kind of thought actually gives me hope that SM is going to continue taking Poser forward. Hell, this might be the herald of the rigging improvements we've been howling for for years. The old rig is excellent for games; but to move things more forward, some kind of weight mapping is going to have to be done. If the two rigs can coexist, then we keep our backwards compatibility, and will have a new generation of figures that might finally shed some of the 'Poserness' in the way joints work.