Forum: Poser - OFFICIAL


Subject: Poser Pro Released

bagginsbill opened this issue on Apr 29, 2008 ยท 496 posts


Blackhearted posted Thu, 01 May 2008 at 6:36 PM

Quote - It's clear, isn't it? Not for really meant for us, but for people who are using game engines or visualization projects and cannot afford to be bugged down by lot's of polygons and many different textures on a model.

no game designer worth his salt is going to use those models even if they are really hard up for meshes. game meshes have incredibly well-planned and optimized low-poly meshes and textures with baked details. more recent ones make use of normal-mapping. 10-35k is not low-poly, and they are naked - add clothes to them and all of a sudden they are high-poly models.

as for the 'starting point' argument -- if someone posesses the skill to turn one of those into an optimized and attractive game mesh then they will also posess the skill to create one from scratch and wont bother with them. budding game developers still understand their craft and have no use for such models, advanced game developers will possess the skills or resources to create/source something more suitable and of much higher quality.

poser will never get anywhere with people all defending serious shortcuts like this. with each release of poser people are becoming complacent and just accepting things like this and rationalizing over them. after a decade of poser development we should be expecting more than this.