bagginsbill opened this issue on Apr 29, 2008 · 496 posts
Blackhearted posted Fri, 02 May 2008 at 8:50 AM
Quote - The new figures.... much has been said about them and most people completely ignore or have no clue what they're meant to be. These new figures are for game engines & visualization applications and such, so need to be low poly and using as little textures as possible. They're not created with the regular Poser user in mind, but with a completely different purpose. They also have a different distribution agreement, not the one for regular poser models. Good move from SM, but a bit too late for me, I wished they would have done this 1-2 years ago.
Quote - Note about this license..... we will soon see DAZ do the same thing (since they always copy everything someone else does), they will release new figures with new distribution licenses. SM and DAZ both desperately want to get a foothold in the game design community. EF started this move, SM followed through and DAZ has copied the move (they've already announced it). The poserverse is too small for all the players to operate, so they look for new markets. Unfortunally as usual, they all go into the same thing, since only a handful of people in the poserverse are really innovative, the rest just follows.
aeilkema - enough with the game design thing already - the 'people who complain about them have no clue what theyre for' is getting insulting.
several people have explained why noone is going to start with a 10-15k nude base model to create game meshes from. they still need to be clothed, reshaped, optimized from the ground up, re-UV mapped. if someone possesses the range of skills to take one of those figures and optimize it into a game model then they also posess the skills to just make it from scratch and will undoubtedly do so because it would be easier.
as for the license, i do agree and im very happy to see licensing that gives the content creator more freedom. i dont see how daz following suit would be such a bad thing. daz has been offering low-res meshes for many years now, and currently forms the backbone of poser with the vicky and michael lines. you can hardly say that all they do is 'copy others', much less smith micro.
i think the idea of including low and medium res redistributable figures with poser pro is a very good one. my only gripe is that they look rushed and unprofessional.