Forum: Poser - OFFICIAL


Subject: Poser Pro Released

bagginsbill opened this issue on Apr 29, 2008 ยท 496 posts


Penguinisto posted Fri, 02 May 2008 at 9:10 AM

Quote - *Poser Pro comes with a set of four re-distributable 3D characters to help users save production time. This set includes a male and female figure in both medium and low resolutions. These professionally modeled 3D characters include facial morph targets to create expressions and visemes to synch with imported sound files in the Talk Designer, plus they are Face Room ready.

Interesting. I believe that I'd stand corrected on the licensing issue, but I'd want to see the actual license and not the marketing blurb before committing to anything. I would also still avoid blindly using them for games development for reasons outlined before.

Quote - Note about this license..... we will soon see DAZ do the same thing (since they always copy everything someone else does), they will release new figures with new distribution licenses. SM and DAZ both desperately want to get a foothold in the game design community.

You really missed the point: You always, always, ALWAYS make sure the mesh matches your engine's capabilities and limits. I don't think that happened here.

There also aren't many game engines out there (probably two at the most, and one of those experimental) that can handle 10k (naked) polys per mesh in a realtime game environment. (Also, does someone have a wireframe shot of these things? Because if they're built out of quads, you've pretty much wiped out most of the game engines out there for suitability).

I don't see DAZ being as willing to simply toss out some meshes and say "put these in yer game, d00dz!!!11!!" Sure, they bought a games package, but I suspect they're going to do more than just toss in some meshes and say "okay - got for it!"

/P